The figures are 15mm and based for Armati. The beauty of BFE 2 is that it works with any basing system. Each figure represents about 5 men so a Roman Legionary unit represents a Century.
The Blemmye raids into Upper Egypt have become a real problem. Thousands of slaves have been taken and the stability and reputation of Roman rule is under threat. The Blemmye are using a series of oasis as supply points.
The Oasis of Nikhab lies at the southern end of the board. Sand dunes, which block LOS but do not impede movement, surround the table edges. A few areas of rough ground slow down non-skirmish troops.
Poison the oasis at Nikhab. To do this have a Legion infantry unit or an Egyptian Auxilia infantry unit, not skirmishers, with the Pack Mule attached to it in base contact with the Oasis for a whole turn and not in Melee.
|1 Commander||+1 12" Command Radius, +2 if attached to unit|
|1 Leader||+1 if attached to unit|
|1 Pack Mule|
|1 x Century Legionaries||Infantry, Elite, Spears / Javelins - treat as Pila|
|3 x Centuries Legionaries||Infantry, Spears / Javelins - treat as Pila|
|1 x Equites Alae||Cavalry, Spears / Javelins|
|1 x Estate Bucellarii||Cavalry, Spears / Horse Bows|
|2 x Egyptian Auxilia||Infantry, Javelins|
|1 x Egyptian Auxilia||Infantry, Foot Bows|
|2 x Egyptian Auxilia||Skirmish Foot, Javelins|
|1 x Egyptian Auxilia||Skirmish Foot, Foot Bows|
|1 x Auxilia Sagitarii||Skirmish Horse, Horse Bows|
|1 x Auxilia Light Horse||Skirmish Horse, Javelins|
The force marches onto the table from the centre of the northern edge
Destroy the Roman force before they reach the oasis. Beating the Romans will enhance your reputation and further weaken their hold on Upper Egypt
|1 Commander||+1 8" Command Radius, +2 if attached to unit|
|2 x Leaders||+1 if attached to unit|
|1 x Armoured Noble Cavalry||Armoured Cavalry, Spears / Horse Bows|
-1 to ranged weapons
|3 x Retainer Cavalry||Cavalry, Spears / Javelins|
|1 x Camel troop||Melee weapons|
On contact enemy cavalry become Shaken on roll of 1,2 or 3
|4 x Light Horse||Skirmish Horse, Javelins|
|1 x Guard Warband||Melee weapons|
Can ignore 1 Shaken result once per game
|1 x Warband||Melee weapons|
|1 x Archer troop||Foot Bows|
|2 x Light foot||Skirmish Foot, Javelins|
|2 x Light foot||Skirmish Foot, Foot Bows|
5 units can start on the table in the southern 1/3 of the table
1 of these units can deploy in terrain in ambush anywhere on the table
The remainder arrive randomly from the south, the east or the west
Paul and Graham took charge of the Romans and Shaun and myself played the Blemmye.
I haven't painted any casualty markers yet so we use Smiley Faces - red is Shaken, Yellow is 1 kill and Green is 4 kills - it makes for a happy game
A cracking game that once again came down to the wire.
The Blemmye commanders spent a lot of the game worriedly looking at the overwhelming number of Romans heading towards them and even when the cavalry arrived it barely evened the numbers.
The Noble cavalry and Guard warband going fanatic stopped the Roman line in it's tracks. However the push forward by the Roman commander would have been a game winner if they hadn't ignored the lurking Blemmye cavalry.
BFE2 makes for a very refreshing alternative to the standard Ancients game of line them up and charge. We intend to do more of these scenario based ancients games
More photos are at my photobucket site